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- International Bridge Contractors Documentation Page 1
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-
- I N T E R N A T I O N A L
-
- B R I D G E
-
- C O N T R A C T O R S
-
- 1984 Greystone Software
-
- Release Date: May 26, 1985
-
- _ _ _ _
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- / | \ | / | \ | / | \ | / | \
- / | \ | / | \ | / | \ | / | \
- /---+---\------+------/---+---\------+------/---+---\------+------/---+---\
- /____|____\_____|_____/____|____\_____|_____/____|____\_____|_____/____|____\
- ```````````\_____________________________________________________/'''''''''''
- ````````````\ |=| |=| /''''''''''''
- `````````````\ |=| |=| /'''''''''''''
- ``````````````\ |=| |=| /''''''''''''''
- ```````````````\~^^^~~~~~~~^~~~~~~~~^^^^~~~~~~~^~~~~~~~~~^~~~/'''''''''''''''
- ```````````````/ ^^^ ^^^^^^ ^^ ^^^^^ ^ ^^^^ \ ''''''''''''''
-
- International Bridge Contractors is a simulation game for the IBM-PC
- with BASIC or BASICA. I first saw this game in 1980 in SoftSide magazine.
- I entered the program into my Radio Shack TRS-80 Model I computer.
-
- I didn't find the game that much fun at first, but then one day I
- brought my computer to the local college to show my friends how it worked.
- When four of us decided to play this game, it became an addiction. Every
- week for a year or so, I would bring my computer to the college, and find
- three other eager players and we'd make a night of it. This lasted until
- I had to sell the Model I for financial reasons.
-
- I later bought a Commodore Vic-20, but even with expanded memory, the
- 22-column screen was too much of a handicap to translate the program.
- A while later, however, I got a Commodore-64 and started the project.
- The 40-column screen was difficult to adjust to (the Radio Shack had a
- 64-column screen), and I had to write a 'PRINT USING' type of routine,
- but it was done in a week or so. Unfortunately, I belonged to no user's
- groups, nor had I a modem. Therefore, very few people have a copy of this
- program. I've since sold both Commodore computers, but I still have a
- copy or two on disk if anyone's interested.
-
- I now own an IBM-PC and decided to translate the program to IBM Basic.
- With respect to the origional author, I've kept the game basically the
- same with a few enhancements.
-
- Just a note concerning the origional version: When I first wrote the
- Commodore-64 version, I wrote SoftSide several times in good faith, re-
- qesting permission to distribute the software as public domain to friends,
- or to be submitted for evaluation to be printed in their magazine. I
- never received any response. Softside has since apparently gone out of
- business. Being a professional programmer, I do not wish to make avail-
- able copy-righted software. However, since it seems I shall not be able
- to contact SoftSide, I am offering my version to the public domain.
-
-
-
-
-
-
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- International Bridge Contractors Documentation Page 2
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-
- International Bridge Contractors is a simulation for one to four players.
- It is based upon a scenario where players start out as Office Managers with
- $40,000,000 in cash (unfortunately, that is not nearly enought to win).
-
- There are up to six phases to each player's turn:
-
- Phase I - Company Status Display
- Phase II - Company Purchases Display
- Phase III - Secretary's Report
- Phase IV - Research & Development Status
- (Only if R & D investment is made)
- Phase V - Bridge Specifications Display
- Phase VI - Contract Bidding Phase
-
- The object of the game is to invest or spend your money on work crews,
- construction materials, and R & D, and make bridge contracts by bidding
- the correct amounts, thereby increasing your cash. As your cash increases,
- you will be periodically promoted until you've completed a turn with at
- least $500,000,000 in cash. When that is done, you are elected the chair-
- man (or chair-person) of the board, and the game is won. However, random
- events (or bad bidding) may cause you to go in the hole. Be careful to not
- let this happen, because if your cash is less than zero, you have a good
- chance of being declared bankrupt, and going out of the game. Note that you
- will be charged 25% interest on your cash reserve for each turn in the hole.
-
- Phase I - Company Status Display
-
- The first phase is the company status display. During this phase, no
- input is required by the player.
-
- This is the screen where you will see if you've been promoted based
- upon your cash reserve. The six bridges are listed with their corres-
- ponding numbers-built. They are listed in their origional cost-per-foot
- order from least expensive to most expensive. Make note that usually
- the more expensive bridges will mean bigger costs, hence you are capable
- of making larger bids, and therefore make larger profits.
-
- Also displayed on this screen are your assets: work crews, R & D
- investments, materials, and cash. Again, keep your eye on the cash
- amount - if it goes below zero, you may go bankrupt.
-
- Pressing <Return> brings you to the next phase.
-
- Phase II - Company Purchases Display
-
- The second phase is the company purchases display. This is where
- you hire work crews, buy materials, and/or invest in R & D.
-
- The price of the above transactions are listed with their selection
- numbers. Below that, your assets are displayed much like they were
- in the first phase (this was not in the origional version).
-
- You are prompted to enter the your purchase selection. The default
- selection is to end the purchases phase, since you often will not wish
- to purchase anything (or may have no money to spare).
-
- As you select to purchase something, your cash is decremented by the
- corresponding amount, and your other assets are increased - as can be
- seen on the assets display.
-
-
-
-
- International Bridge Contractors Documentation Page 3
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-
- First-time users will probably not know how much to buy and of what.
- There are no hard rules on how to win this game, but I will try to provide
- some purchasing guide-lines (among my friends, I hold the record for the
- least number of turns to win the game!).
-
- The number of work crews you will require will depend upon the type and
- size of bridge you are later given the opportunity to bid on. Small bridges
- such as a 500-foot Pontoon may only require 50 or so work crews. On the
- other hand, larger bridges, such as a 2000-foot Suspension may require over
- 300 work crews. I've never needed more than 400 work crews for any bridge.
- You might want to purchase about 100 work crews your first turn and buy more
- later as cash permits.
-
- The amount of materials you will need also depends on the type and size
- of bridges you are offered to bid on. Most bridges will only require a
- few million dollars worth of materials to build, but larger bridges may
- need $30,000,000 or more to build. Note that if you do not have enough
- work crews or materials for your client's bridge, you will not be allowed
- to bid on it. $10,000,000 worth of materials is a good place to start on
- your first turn, and again you should increase that amount as your cash
- increases.
-
- Research & Development investments are entirely optional, but they are
- capable of many benefits. If you invest in R & D, your building costs can
- go down for bridges. These building cost decreases are transparent to your
- client, so you can bid the same as you would have before the costs for that
- bridge went down and make more profit. The draw-back is that R & D invest-
- ments are expensive ($5,000,000 each), and you may not get the break-through
- you were hoping for. I usually don't invest in R & D until I have enough
- money to not have to worry about going bankrupt.
-
- When you make a selection for purchases, note that that selection becomes
- the new selection default. This is handy for repeated purchases. For
- instance, work crews are purchased five at a time, so it requires 20 pur-
- chases to aquire 100 work crews. All you need do is select 2 (and <Return>)
- the first time, and then press <Return> 19 more times. When you are done
- with all your purchases, option four continues with the next phase.
-
- Phase III - Secretary's Report
-
- The third phase is the secretary's report. During this phase, nearly
- anything can happen. It's better to just see what happens on the screen
- than to try to describe all the possibilities.
-
- In the origional game, there were about 25 or 30 events that could
- happen. They all increased or decreased your cash reserve, or left it
- alone. I have brought the total possibilities to over 65, and now the
- events can also affect your number of work crews, your materials, or
- your R & D investment as well. It makes the game a little more inter-
- esting.
-
- A word of caution: several castatrophies can happen in this phase as
- well as revelations. You might gain $100,000,000 or lose the same. You
- may also lose all your work crews, materials, or R & D, so it does not pay
- to hoard money in these assets. You can also gain work crews, materials,
- or R & D investments in this phase (hopefully just when you need them).
-
-
-
-
-
-
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- International Bridge Contractors Documentation Page 4
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-
- As your cash reserve increases to several hundred million, you tend
- not to worry about some of the more trivial events. The computer will
- beep if there are assets lost in this phase to bring your attention to
- the amount.
-
- After viewing the secretary report, pressing <Return> will continue with
- the next phase
-
- Phase IV - Research & Development Status
-
- The fourth phase is the research and development status display. This
- phase will only be active if the player has an investment in R & D.
-
- The probability that a break-through will occur depends on how much the
- player has invested. If a break-through has been reached, the cost of one
- of the six bridges will go down. The bridge type, its old cost, and its
- new cost will be displayed. The R & D cost for this break-through will
- also be displayed. This is a new feature to this simulation. Also, under
- the origional version of this game, your R & D investment would decrease
- by a random multiple of $5,000,000. In this version, your investment
- decreases by half of a random multiple of $1,000,000. I think this better
- encourages players to invest in R & D.
-
- After viewing this screen, pressing <Return> will continue with the
- next phase.
-
- Phase V - Bridge Specifications Display
-
- The fifth phase is the bridge specifications display. This screen shows
- the six bridges, their traffic types, their costs per 100 feet, and their
- safe and maximum distances. If you have been investing in R & D and have
- had some cost break-throughs, here is where you can keep track of them.
- By knowing the cost of your bridges, as well as their origional costs, you
- can make better bids in the next phase. Your assets are also listed on the
- bottom part of the screen for the last time before the bidding phase.
-
- After viewing this screen, pressing <Return> will bring you to the
- final phase of your turn.
-
- Phase VI - Contract Bidding Phase
-
- The sixth or final phase of a player's turn is the contract bidding
- phase. A bridge will be selected at random, with a controlled-random
- length. Your cost for building the bridge (materials, labor, etc.) will
- be displayed. If you do not have enough work crews or materials to build
- this bridge, you will be notified so, and your turn ends.
-
- If you can make a bid, you will be prompted for your bid at this time.
- Enter a number of at least the cost, but less than one billion. Scientific
- number notation is allowed, but no commas or dollar signs. Scientific
- notation is a short-hand for large numbers. For example, $6,000,000 can
- be entered as '6000000' or as '6E6'. The 'E' means exponent (more or less),
- and can be thought of as moving the decimal point the number following the
- 'E' places to the right, filling it in with zeros. Another example would
- '75E6' or '7.5E7' for $75,000,000.
-
-
-
-
-
-
-
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- International Bridge Contractors Documentation Page 5
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-
- A controlled-random maximum allowed bid is created by the computer for
- the contract. If your bid is less than or equal to that hidden amount, you
- get the bid, and your profit is displayed. Your materials will be decreased
- by a percentage of the cost of the bridge, as you will see by examining your
- materials assets on your next turn. If you bid too high, you obviously will
- not get the contract.
-
- Again, there are no hard rules or guidelines on how much to bid on these
- bridge contracts, since the maximum allowed bid is a controlled random num-
- ber. However, you may be surprised by how much you can get away with on
- certain bridge contracts on occaision (or how little you can't). It is
- possible to make as much as $150,000,000 profit on a $15,000,000 suspension
- bridge, if its costs have gone way down, for example.
-
- After your bid (if you were allowed to make one), pressing <Return> ends
- your turn, and the next player begins his turn, or you begin your next turn
- if you are playing alone.
-
- I hope you enjoy International Bridge Contractors and the few enhance-
- ments I've added. I've tried to keep a sense of humor about some of the
- secretary's reports and hope I've offended no-one. I even have 45 smokers
- die of lung cancer in one - and I've been referred to as a 'chain-smoker'.
-
- Feel free to modify the program if you wish. I've tried to keep the
- program structured and easy to modify. You may be interested in the simple
- data input routine located at 40200. The origional IBC had very little
- error trapping, and it was easy to accidentaly cause it to crash. You may
- also be interested in the method I used to mix edit-patterned numbers with
- text for centering on the screen.
-
- The easiest part to modify is the section of the secretary's reports
- DATA statements. Add as many as you want here, but remember these rules:
-
- 1) Remember to change the number of selections in line 30010 to
- be reflect the new number of possible events (add the number
- of events you are adding).
-
- 2) Each event requires two text parameters for up to two 80-character
- text lines. They also require a number, 1-4, to determine which
- asset to increment/decrement:
-
- 1 = Work crews
- 2 = R & D investment
- 3 = Materials
- 4 = Cash reserve
-
- Finally, each event needs a dollar amount to be incremented/decre-
- mented to the asset. Increases should be a positive number, and
- decreases should be negative.
-
- 3) Keep in mind that your two text lines will be centered on the
- screen.
-
- Have fun and drop me a line if you have any comments.
-
- Bill Hileman (408) 986-9872 (work)
- 2262 Lucretia Ave., Apt. 3 (408) 971-8416 (home)
- San Jose, CA 95122